Set Apply Scale dropdown to " FBX Units Scale".Watch this video (at 2:24) to see the export process for a rigged character with an armature. This video highlights the problem and demonstrates the methods to solve the issue: That's It. If you follow the above steps for simple objects and rigged characters, you should end up with correctly rotated and scaled objects when they are imported into Unity with a lot less headache. You'll even gain some better sleep now! Did you find this useful? Please head over to my Patreon page, you can download the. blender files that I created in the video above. You can also watch timelapses of the modeling and animation process of the simple lowpoly objects as well as the animated rigged character. If you couldn't quite follow, or if you a more detailed story, not to worry, I'll fill in the blanks. There are three main headaches in the workflow of exporting from Blender to Unity: Rotation, Scale, and Animations.
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